GUNTHER
SCHATZ Visual Effects Designer in:flux digital los angeles, CA 90066 stratosphere@comcast.net What are the current limits - technically and financially - for digital clothes both in feature films and virtual fashion shows? Cloth
animation is tricky. Even in the world of high-end computer graphics
it is difficult to get it right. The computationally most expensive part is the collision detection between the body of the digital mannequin/ actor and the garment. At each interval ( 1/24 sec. in film) it must be calculated if the fabric hits the surface of the body. Is it on this side or on the other side of the body's boundaries? If the calculation misses we see the fabric penetrate the body which is obviously a mistake. So the difficult part is the dynamic animation, the cloth's interaction with its environment and the body, not the rendering of the surface qualities like color, roughness of the texture etc., which is relatively easy... more information about visual effects and clothing>>>
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